WAPWeighted Avg Place — 1st=3, 2nd=2, 3rd=1, 4th=0.5, 5th=0.25, 6th+=0
WAP 2.0Normalized avg place, scaled to game size. Lower = better. Jamo 2.40 means he finishes like 2.4th on average regardless of how many players.
Score DeltaAvg score when winning minus avg when losing — higher means bigger gear shift between wins and losses
KlutchWin% / Podium% — how often a top-3 finish converts to a win
WOWWin Dominance — your score minus avg of all other players when you win. Higher = more dominant.
WOW+TWOW adjusted for turns — winning quickly amplifies score. Uses avg turns as baseline. Only for games with turns data.
Podium%% of games finishing top 3
Last Win
How Elo is calculated
Every game is treated as a series of head-to-head matchups between all players. Finishing ahead of someone earns Elo, finishing behind costs it — so beating a highly-rated player is worth more than beating a low-rated one.
The K-factor controls how much each game moves your rating. It starts high (32) for new players and settles at 16 after ~30 games, so early results have more impact.
Everyone starts at 1000. Above 1000 = performing above average, below = below average.
10g delta = change in Elo over your last 10 games — positive means you're on an upswing.
Elo Over Time
Player
Elo
Win%
10g delta
All-time Peak & Low
Player
Peak
Low
vs Peak
Player
Last Places
Last Place%
Podium/GPTop-3 finishes out of total games
Podium%
Worst ScoreLowest score ever recorded
Avg Score
Worst DroughtLongest consecutive losing run
Current LCurrent active losing streak
Days Since Win
Last Win Date
Delta shows change vs. all-time average. Sparklines = last 30 game scores.
Avg Players Per Game Over Time
Game Length
Turns Per Game
Top 5 Most Dominant Wins (WOW)
Top 5 Most Dominant Wins (WOW+T)
Turn-adjusted — winning quickly amplifies score. Games with turns data only.
Top 5 Closest Games
When the winner wins...
% of recorded wins where they held each card
Player
Had 1+ VP% of wins where they held at least 1 VP dev card
Had LA% of wins where they held Largest Army
Had LR% of wins where they held Longest Road
When they lose...
% of non-win games where they still held LA or LR
Player
Lost with LA% of losing games where they held Largest Army
Lost with LR% of losing games where they held Longest Road
Last Place%
Building style
Average houses and cities at game end — when winning vs. losing
Player
Houses (W)Avg houses held when winning
Cities (W)Avg cities held when winning
Houses (L)Avg houses held when losing
Cities (L)Avg cities held when losing
City ratioWin cities / Loss cities
Avg Turns to Win vs Lose
Do players tend to win quicker or grind it out?
Player
Avg Turns (Win)Avg game turns in games they won
Avg Turns (Loss)Avg game turns in games they lost
DeltaWin turns minus loss turns. Negative = wins faster than they lose.
Win Rate by Game Length
Short = under 40 min · Medium = 40–60 min · Long = over 60 min
Win Rate by Turns
Quick = under 50 turns · Normal = 50–70 · Marathon = over 70
Marathon King 👑
Who thrives when games go long (over 70 turns)?
Player
Marathon Wins
Games
Win%Win rate in marathon games (over 70 turns)
vs Overall
Win Rate by Player Count
How each player performs as the table gets bigger. Green = above their average, red = below.
Hot Hand
Win rate after a win vs after a loss — does momentum matter?
Player
Overall%
After WinWin rate immediately after a win
After LossWin rate immediately after a loss
DeltaAfter win minus after loss. Positive = hot hand effect.
Select player
Score Distribution
Year by Year
Most Beaten By
Favorite Victims
Placement Breakdown
Score Over Time
Select a player above to view their dashboard
Date
Players — tap in finishing order (1st first)
Fill in scores
Score
Houses
Cities
VP
LA
LR
Game Time (MM:SS)
Turns
Stats Glossary
How every stat is calculated
Main Stats
WAP — Weighted Average Placement
Points per finish: 1st=3, 2nd=2, 3rd=1, 4th=0.5, 5th=0.25, 6th+=0. Averaged across all games. Higher is better.
WAP 2.0 — Normalized Placement
Adjusts for game size using (players − place) / (players − 1). A 2nd place finish in a 5-player game is worth more than 2nd in a 3-player game. Displayed as a normalized place number — lower is better.
Score Delta
Your average score when winning minus your average score when losing. High delta = you look very different on win days vs loss days. Bob's 4.08 is the highest — he's either at 10pts or struggling at 6.
WOW — Win Dominance
Your score minus the average score of all other players, in games you won. Measures how dominant your wins are. Higher = bigger margin over the field.
WOW+T — Turn-Adjusted Win Dominance
WOW multiplied by (avg_turns / game_turns). Winning quickly amplifies your score — a blowout in 31 turns is more impressive than one in 80. Only calculated for games with turns data.
Klutch
Win% divided by Podium% (top-3 finish rate). Measures how often a strong finish converts into a win. Higher = better at closing out when in contention.
PPG — Points Per Game
Your average Catan score across all recorded games.
Elo Rating
Elo
Skill rating borrowed from chess. Every game is a series of head-to-head matchups — finishing ahead of a higher-rated player earns more Elo. Everyone starts at 1000. Above 1000 = above average.
K-Factor
How much each game moves your rating. Starts at 32, decays to 16 after ~30 games — early results have more impact.
10g Delta
Elo change over your last 10 games. Positive = trending up, negative = trending down.
Peak / Low
Highest and lowest Elo you've ever reached across all games.
Streaks
Win Streak
Consecutive games won. Current = active right now. Best = longest run ever.
Drought / Cold Streak
Consecutive games without a win. Worst drought = longest winless run ever.
Days Since Win
Calendar days between your last win and today.
Behavior Stats
Win LA% / Win LR%
Percentage of wins where you held Largest Army or Longest Road at game end.
Lost with LA / LR
Percentage of losses where you still held Largest Army or Longest Road — you had the cards but still lost.
City Ratio
Avg cities when winning ÷ avg cities when losing. Above 1.0 = you tend to be more city-heavy in your wins.
Hot Hand
Your win rate after a win vs after a loss. Positive delta = momentum player — winning puts you in a mindset to win again.
Marathon King
Win rate in games over 70 turns. Some players thrive in long grinds. The delta shows how this compares to their overall win rate.
WAP 2.0 (Normalized Place)
See WAP 2.0 above. Lower = better. Displayed in the same scale as actual place numbers.
Game Tags
🏃 Quick
Under 45 turns or under 35 minutes.
🐢 Marathon
Over 70 turns or over 70 minutes.
💥 Blowout
Winner scored 4.5+ points above the field average.
⚔️ Tight
All players finished within 1 point of each other.
⚡ Thriller
4+ players finished within 2 points of each other. Everyone was in it until the end.
💣 Demolition
Quick AND Blowout — dominated the field and ended it fast. The rarest tag.
📅 Season Opener
First game played in a calendar year.
🎯 Nth Win / 🏆 Milestone
🎯 marks every 10th win (10th, 20th, 30th...). 🏆 marks major milestones: 25th, 50th, 75th, 100th.